Multipurpose room fragments6/4/2023 ![]() I hope that others maybe feel the way I do about I could be wrong, but I think as of the recent update the Multipurpose Room already shows up in the survivor's PDA but it's greyed out with the tooltip "Ingredients unknown." They could likely increase the number of scans needed to unlock the blueprint (such as originally the Seamoth needed five fragments to unlock but now it's just three). I just feel that it's incredibly easy to unlock them and reap the benefit, all while driving down the purpose of the game: exploration and discovery. There used to be a Signal you could find in Chests that pointed to the JSC base location, maybe an event could be added so that players could be given a Signal to point them back to that base again?Īll in all, I'm not driving to make it more frustrating to build such an important base item. I never knew that, as I had no reason to visit that base in the previous updates. I know personally I was frustrated that I could never find fragments for the Water Filtration Machine for months, until someone here mentioned the machine exists intact in the JSC. I would counter-argue that such a complex building needs more than one scan to be able to recreate it, given its flexibility status.īy scouring one area for a base, it makes trips to other bases less exciting as you have fewer things to scan and unlock why even visit those bases?Maybe more scans for the Observatory, Bulkhead and Spotlight should be a thing as well. It could be argued that the appliances are more complex as opposed to the simpler MP Room, but consider this: The MP Room has to accommodate multiple exclusive appliances that's ostensibly not something as simple as plug-and-play, even in the world of Subnautica. Also, it seems weird that smaller appliances like the Reactors and Chargers need multiple fragments to unlock while a much larger construct only takes just one. ![]() ![]() This gives the other MP Rooms in the world more of a reason to exist and makes it more of a necessity to explore. My proposal is to make it so that scanning one MP Room only unlocks 1/5 of the recipe to create them (three on the Mountain Island and two in the JSC). In turn it makes a lot of the early game stress of base management null, as you can quickly build MP Room-exclusive items such as the Reactors or Water Filtration Machines much sooner. Now while that decision does make exploration more of a top priority, currently it means just a quick trip to the Floating Island or the Jellyshroom Caves instantly grants access to make it. By now we all know the trials and tribulations of the MP Room - for the longest time it was included in the survivor's PDA as a basic crafting recipe, but then it was changed to where you had to scan a pre-existing Room in order to unlock it. ![]()
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